How To Make A Survival Horror Game – Unity Tutorial 009 – WEAPONS



#JIMMYVEGAS #UnityHorror In this unity tutorial we bring in a weapon and give it some animation. We also start preparations to bring in our first enemy.
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22 thoughts on “How To Make A Survival Horror Game – Unity Tutorial 009 – WEAPONS

  1. I know there is a debugging video coming soon, but when you have the gun equipped and walk in to a wall or table the gun pushes through the object. Is this fixed later on in the debugging video, or is there an easy way to fix it now?

  2. i have a problem when i am coping your script is says monob but i am using VS [pls help lsplsplsplsplsplsplssssss heeeelp plsss i nee before i get fired pleaseeeeeeeee

  3. there´s a problem on tutorial 8, I pass on the trigger that appears the text "looks like a pistol on that table" its all fine there, but when i walk forward after that the text appears again can u fix that pleaseee :,(

  4. I have an Axe instead of an Gun, But for some reason the Axe turns out different when i put it to the FirstPersonCharacter. It turns out to be as small as a paper, and all black, no texture, and the head of the axe is gone. and i cant move it sideways, only up and down and increase size…. why is that ?..

    Edit: Also Tried with the Gun, i got the same result. Gun is missing the top of itself, and its thin as a paper, no textures when applying to the character

  5. sir, you still have one mistake I found, when I pick up the gun and want to go back to the first room, you forgot to turn off the box collider so it is working again every time I cross the door back ! so I figured it out and I made this code myself and thanks to you ! in the BfirstTrigger I added  in the IEnumerator ScenePlayer() ——- this.GetComponent<BoxCollider>().enabled = false; after the forth line which it is ——ThePlayer.GetComponent<FirstPersonController>().enabled = true; and again big thanks to you I started to learn 🙂

  6. Jimmy, will you be returning to this series? I'm trying to add gunfire sound to the gun in this video but can't seem to get the C# script right. Im a beginner with code. I just want the left mouse click to fire and animate the gun. I have the animation set up but that isn't showing either (but it does work when loop is checked).

    public class GunFire : MonoBehaviour {

    public AudioSource PistolShot;

    void Start () {

    }

    void update () {

    if (Input.GetKeyDown("Fire1")) {
    float PistolShot : AudioSource = GetComponent.<AudioSource>();
    PistolShot.Play ();
    GetComponent.<Animation>().PlayMode("PistolShot");
    }
    }
    }

  7. @Jimmy Vegas all my animation are playiing WAY too fast, animation with the pistol, if the pistol moves up you cant almost see it and this was also with the opening door :S if i open the door its already open before i even saw it really opening. is this because of my computer maybe? cause as far as i know the animations are 100 percent correctly made :S. i really DO love youre series though ^^ cant wait to check out the next part.

  8. Have you already made a script for getting killed by an enemy AI in the past or is that going to be done pretty soon with this series involving the zombie?

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