Fallout 4 Automatron – No Weapons/No Armour – New Survival – Part 1: Mechanical Menace

Hello everyone,

We continue on with Fallout 4 No Weapons/Armor on the new Survival difficulty. In this part we start the first DLC of the game: Fallout 4 Automatron. To start off, we find a strange distress signal that we decide to investigate..

The Survival mode brings a lot of new challenges with it including: No Fast Travel, more damage taken and given, eating, drinking and sleeping required, only being able to save when sleeping, and a lot of other smaller changes aswell.

If you enjoyed it. Why not like and subscribe? It means a lot to me.
Thank you for watching!

Thumbnail done by RuneZ. Check out his channel here:

Outro music done by Skylabgaming
Check out his channel here: http://tinyurl.com/z5rxesy

Follow me on Twitter: https://twitter.com/Rhetam_


19 thoughts on “Fallout 4 Automatron – No Weapons/No Armour – New Survival – Part 1: Mechanical Menace

  1. Hey Rhetam, I'm genuinely curious why you jump so much. If it's something that helps you in the game, or if you just jump because jumping is fun. That's why I jump in games, so I was wondering.

  2. Wow, saw that thumbnail and didn't recognize it as you!. I hope this playthrough goes well by the way, you're certainly gonna need the skill you picked up in the last few episodes to get through this ๐Ÿ™‚

  3. I think I forgot to mention it in the video. But after the quest "Battle for Bunker Hill." If you talk to the leader of Bunker Hill, Kessler. She lets you run the city as long as you keep your "powerful friends" away. That's why I suddenly got Bunker HIll as a settlement in the second part.

  4. Your videos are just getting better and better, game play, commentary, editing, enjoying this run through. This will be my first time seeing any of the DLC content too so that's pretty cool.

Leave a Reply

Your email address will not be published. Required fields are marked *